void egg3dai_s(sprite_status* actionwk);
void egg3dai_s_ini(sprite_status* actionwk);
void egg3dai_s_chk(sprite_status* actionwk);
void egg3dai_s_up(sprite_status* actionwk);
void egg3dai_s_bom(sprite_status* actionwk);
void jaba_s_chk(sprite_status* actionwk);
void egg3flash(sprite_status* actionwk);
void egg3dai_l(sprite_status* actionwk);
void egg3dai_l_ini(sprite_status* actionwk);
void egg3dai_l_demo(sprite_status* actionwk);
short jabaopen_chk(sprite_status* actionwk);
void egg3dai_l_chk(sprite_status* actionwk);
void jaba_open(sprite_status* actionwk);
void egg3dai_l_hit(sprite_status* actionwk);
void hitact2(sprite_status* actionwk);
void hitact3(sprite_status* actionwk);
void egg3dai_l_hit2(sprite_status* actionwk);
void jaba_last(sprite_status* actionwk);
void egg3dai_l_up(sprite_status* actionwk);
void egg3dai_l_bom(sprite_status* actionwk);
void egg3dai_l_end(sprite_status* actionwk);
void bom_set_dai(sprite_status* actionwk);
void bom_set_cannon(sprite_status* actionwk);
void bom_set_ctrl(sprite_status* actionwk);
void bom_set_ctrl2(sprite_status* actionwk);
void bom_set(sprite_status* actionwk, char* tbl);
void egg3(sprite_status* actionwk);
void egg3_ini(sprite_status* actionwk);
void egg3_norm(sprite_status* actionwk);
void egg3_tobi(sprite_status* actionwk);
void egg3_esc1(sprite_status* actionwk);
void egg3_esc2(sprite_status* actionwk);
void egg3haguruma(sprite_status* actionwk);
void egg3cannon(sprite_status* actionwk);
void egg3cannon_ini(sprite_status* actionwk);
void egg3cannon_01(sprite_status* actionwk);
void egg3cannon_fire(sprite_status* actionwk);
void punchbom(sprite_status* actionwk);
void punchbom_ini(sprite_status* actionwk);
void punchbom_mov(sprite_status* actionwk);
void punchbom_hit(sprite_status* actionwk);
void punchbom_kemini(sprite_status* actionwk);
void punchbom_fireini(sprite_status* actionwk);
void punchbom_bomset(sprite_status* actionwk);
void punchbom_kem(sprite_status* actionwk);
void punchbom_del(sprite_status* actionwk);
void add_spd3(sprite_status* actionwk);
void add_spd2(sprite_status* actionwk);
void add_spd(sprite_status* actionwk);
